Greetings!
This blog will detail the adventures of two companions through their roleplaying experience in Cubicle 7's publication,
The One Ring: Adventurers Over the Edge of the Wild.
This blog is in no way affiliated or endorsed by Cubicle 7 or any related company. It is simply the work of a devoted Loremaster to bring the adventure's his company has embarked on into narrative form. Many kudos go out to Cubicle 7 to producing a game that so beautifully and imaginatively captures the essence and spirit of Professor Tolkien's wonderful books.
At the beginning of our adventure we had only two players - my wife and another woman we are friends with. Henceforth we have added another woman to our party. As such, the name of this blog is the Women of Wilderland. As will be noted the first several quests are from the supplement
Tales From Wilderland before we start using some of my own written ones. In addition, information from the sourcebook
the Heart of the Wild is also used. I recommend both of these books very much.
The Characters
The Bright One
The Bright One is a young woman of sixteen hailing from the Woodland Hall. She has lived with just her father for her entire life and the identity and position of her mother is shrouded in mystery. She has grown bold and adventuresome in her wanderings of the surrounding wood with her faithful companion, a large dog named Odo. She has developed skill in hunting and tracking as well as fighting with a long-hafted axe. She is as fond of herb-lore as she is hunting and finds herself most at home in the wood. At the beginning of our tale she resides still in the Woodland Hall, longing to find adventure and put her abilities to use defending the free folk against the lurking shadow.
Tiriel
Tiriel is an Elvish maiden of the Woodland Realm in northern Mirkwood. While she is a lower member of the Silvan elves, she has made herself successful and useful as a member of the company assigned to guard the forest. In her three hundred and forty-nine years in Middle-Earth she has developed a fondness of boating and has kindled some of the magic of old in her fire-making and archery abilities. She favors the bow but can also wield the sword when necessary. When our adventure begins we find Tiriel troubled and wounded - her small company of three elves tracked a band of Orcs near the edge of the Woodland Hall in Mirkwood. They were ambushed and only Tiriel escaped with her life. Troubled, tired, and wounded our adventure begins with her recovering in the
Wuduseld, the Great Hall of the Woodsmen.
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